Spruce Canyon Software maintains an ongoing R&D effort to develop tools for enhancing understanding and exploration of science through computer-aided visualization and simulation.
Currently, our Zo-oM project is aimed at developing interactive anatomical software models of invertebrate species. The goal for this multi-year project is to cover as many major phyla as possible. The complex, interactive software models based on Spruce Canyon's HolisticMotion™ engine provide motion simulation and generation of full-motion H.264 video stream outputs.
The model architecture facilitates generalized multi-processor deployment, with the initial target environment being networks of . Models are structured to provide accurate rendering relying as much as possible on single-precision floating point operations.
Interactive Anatomical Software Models
Models span the tissue, organ, system, and gross anatomical levels. The levels are integrated to provide holistic modelling, so low level stimuli can affect positional and conformational changes at higher structural levels to provide correlated external and internal representations during motion.
can be paused for still-frame viewing. Surface, cross sectional, and transparent sub-structure views are provided at the whole-body, organ and tissue levels. Navigation between views allows virtual dissection in still-frame mode.
Generalized anatomical depictions are provided at higher taxonomic levels and become specialized downward toward the genus and species. Split-panel views facilitate direct comparisons for sexual dimorphism. Some arthropod classes are provided in adult and various instar forms. Annotations provide explanatory text and literature citations where available.
